using Godot;
using Godot.Collections;
using System;

public partial class MoveGrid : Sprite2D
{
	public int MapX => MapPos.X;
	public int MapY => MapPos.Y;
	public Vector2I MapPos;

	public MoveGrid Previous;

	public Robot RobotOnGrid;

	public int Remain = -1;

	public Dictionary MoveCost;

	internal void Reset()
	{
		Remain = -1;
		Previous = null;
		RobotOnGrid = null;
		Hide();
	}

}
